Read the whole board before you jump
Both players use the check mark to accept. Review the Jellycats you plan to trade before jumping; this is practical caution, not a claim about undo behavior.
The trading board is the heart of Trade A Jellycat!. Every control below comes straight from the creator’s description — and every piece of strategy is labelled as the practical tip it is.
All four steps are confirmed by the creator description.
A trade starts when two players stand together on a trading board.
Each player places the Jellycats they want to trade onto the board.
Not happy with the offer? Jump on the plus sign to ask the other player to add more Jellycats to their side.
Both players jump on the check mark to accept the trade — or jump on the cross to cancel it. The trade only completes when both sides accept.
Three symbols, all activated by jumping on them.
Both players must jump on the check mark to accept. One acceptance alone does not complete the trade.
Jumping on the cross cancels the trade.
Jumping on the plus sign asks the other player to add more Jellycats.
These are coaching, not mechanics — each one follows from how the documented controls behave.
Both players use the check mark to accept. Review the Jellycats you plan to trade before jumping; this is practical caution, not a claim about undo behavior.
Use the plus sign when you want the other player to add more Jellycats; use the cross when you want to cancel. Choosing between them is practical advice.
The creator describes trading as something you do with friends to complete inventories. Trading with people you know makes “what is this worth to you?” a conversation instead of a gamble.
Some Jellycats are rarer than others (confirmed), but our review found no reliable exact tiers or values. Treat any claimed price list with caution.